|V-Ray 3.6 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality.
Now compatible with 3ds Max 2018.
New in 3.6
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Supports shared GPU memory across NVLink compatible graphics cards.
Full Light Select Render Element
Now with full support for GI, reflections and refractions for accurate light mixing in post.
Automatically create ID mattes with support for transparency, depth of field, and motion blur.
Fully interactive production rendering.
Stop your render at any point and pick up where you left off.
Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.
Anders Langlands’ popular alSurface material with built-in SSS is now available in V-Ray.
Adjust ActiveShade resolution on-the-fly while rendering.
Set individual bit-depths per render element. (For example, 16-bit Diffuse and 32-bit ZDepth).
New algorithm to dramatically speed up rendering of scenes with many lights.
|Our price:||$1040.00 USD|